It was very easy to learn Realit圜apture with the official documentation and tutorials they have on their YouTube page. Realit圜apture was used for the DSLR data and did very basic color correction to flatten the image contrast a bit more. While this probably sounds like the most scary part of the process, it was surprisingly straightforward. Soon I finally got a job as an Environment and Prop Artist at a Valencian outsource studio called Elite3D. After some time, when I was 17, I thought I had a good enough level to apply to companies. I always loved to light scenes, and although these environments weren’t very good on a technical level at the beginning, I think they were presented quite decently. Thankfully, my family was very supportive. I began to build a portfolio in ArtStation focused on environment art. Although my home city did not offer many art or game development courses, it didn’t stop me from trying.Īfter I finished secondary school at 16, I started learning 3D with the help of the internet. At 14, I knew it wasn't just a hobby and that I really wanted to work professionally in the game industry. When I was 10, I remember googling "how to make 3D films". My father was quite tech-savvy, so he let me play around with some image editing software. I have loved video games since I was a little kid. Hello everyone! I’m Sergi, a Lighting Artist originally from Barcelona, but I’ve been living most of my life in Granada, a city 'in the southern area of Spain.
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